﻿using System.Collections.Generic;

namespace winS.UnityEditor.ProcessEditor
{
    /// <summary>
    /// 表示被修饰的 <see cref="StepNode"/> 拥有一个或多个输出端口
    /// </summary>
    public interface IOutputable
    {
        public IEnumerable<OutputPort> GetOutputPorts();
    }
}